![]() So then I hit 61, and deathclaws started appearing. Yes, you CAN go farther on wasteland exploration if you give good guns to explorers, but it's much easier to fight off incursions if you have some strong guns at the vault too.īy the time I broke 60, I had a legendary Fat Man, and a few weapons doing 15ish damage. Then I gave my best weapons to entry guards. Water Treatment rooms are nice and shallow, there's less running around, less time gets wasted) (Why Water Treatment? Because power generators and nuclear reactors are "deep" rooms enemies run around, you run around, time gets wasted. Then I made sure the people in my first room off the vault entrance (water treatment) had 6 dwellers. Then I made sure everyone had at least guns doing 7 damage on average. My first room off the vault entrance is a water treatment center, and I load that up with level 1s that don't die.įirst, I stopped population at 60 on a normal game (in survival I think they show up at 45, so you'd stop at 44 there). but they still shouldn't die IF you move hurt dwellers out. "but i don't have any hit points on level 1 dwellers" you can avoid leveling your dwellers that you keep in your vault. so your highest level dwellers will hopefully be out exploring. Far as i know external events (raiders, deathclaws, feral ghouls) are affected by the average level of dwellers actually in the vault.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |