In the end however these often offer serious benefits – anything from access to research, units or giant caches of valuable resources. They are essentially sites that you can send units to, and inside are short written adventures you go through, with the choices you make costing resources or requiring waiting a certain amount of turns. I can’t imagine going back to Planetfall now without this, it feels like a totally natural inclusion to the experience. The new NPC faction, “The Forgotten”, is a creepy undead version of ancient Heritor people, they offer great new modifications and some really metal looking units, some of which are insanely powerful.īy far the greatest addition to this expansion is the anomalous sites, which give the game a fantastic addition to the overworld strategy that it desperately needed. I can imagine many players are going to love the abilities that allow raising enemy units to serve them – it’s great fun to see a whole squad turn into mindless husks. It’s an incredibly fun addition that is sure to mix up matches both online and in single player. ![]() It heavily relies upon taking advantage of the enemy and using their weaknesses against them. Abilities on this line are unique to almost any other playstyle that was originally available in the game. ![]() That new tech line is that of the “Heritors,” an ancient religious cult that uses the power of entropy to revive dead opponents and applies curses to the enemy.
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